using Assets.Scripts.GDK;

namespace Brick
{
	public class gdk_game_data
	{
		private static TimeModel _lastTime;

		public static TimeModel lastTime
		{
			get
			{
				TimeModel timeModel = null;
				if (gdk_localStorage.hasKey("gdk_lastTime"))
				{
					string @string = gdk_localStorage.getString("gdk_lastTime");
					return gdk_jsonPlus.FromJson<TimeModel>(@string);
				}
				return gdk_utils.getTimeModel();
			}
			set
			{
				string value2 = gdk_jsonPlus.ToJson(value);
				gdk_localStorage.setString("gdk_lastTime", value2);
			}
		}
	}
}

